Bobby Ross is a seasoned level designer and architect with extensive experience in the gaming industry. Currently serving as a Level Architect at Arkane Studios since May 2016, Bobby has contributed to the design of environments for the game Prey and is involved in an unannounced title. As a self-employed Game Design Consultant, Bobby offers expertise in game play and level design while also creating educational content for the industry. Previous roles include Multiplayer Level Designer at Wargaming Seattle and World Builder at Red 5 Studios for the game Firefall, as well as World Designer for Bioware's Star Wars: The Old Republic. Early in Bobby's career, experiences included a contract position as a 3D Artist at Reel FX and an Engineer Intern role at Shah Smith & Associates, contributing to the design of NASA's astronaut training facility. Bobby holds a Bachelor of Arts in Arts & Technology from the University of Texas at Dallas.
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