Joshua Shlemmer is a skilled Tools Engineer at Stardock since October 2021, with prior experience as a Software Engineer at Red Lens Games from January 2019 to October 2021, where work involved Unreal Engine 4. Notable earlier roles include Software Engineer positions at DigiPen Research & Development, focusing on CMake and tool development for the Zero Engine, and an internship where Python and C++ were utilized to enhance Continuous Integration systems and documentation tools. Joshua's foundational experience includes AI programming for Team Bear King, where a modular steering behavior system and a waypoint pathing system were created, as well as academic accomplishments in graphics programming and engine design while earning a BS in Computer Science from DigiPen Institute of Technology (2013-2017).
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