Ryan Harvey is a seasoned game designer with extensive experience in the gaming industry, currently serving as a Senior Staff Game Designer at Insomniac Games since October 2024, focusing on combat design. Previously, Ryan held the role of Lead Combat Designer at Bend Studio and contributed as a Senior Game Designer at Sucker Punch Productions, where Ryan was instrumental in developing open-world combat for "Ghost of Tsushima." Ryan’s career also includes significant positions at Crystal Dynamics, THQ Studio Oz, and Kaos Studios, with responsibilities ranging from level design to implementing combat systems and training new hires. An educational foundation in Computer Information Science from Bloomfield College complements Ryan's professional accomplishments.
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