Wolff Verhaart is a seasoned Senior Technical Game Designer at PUBG Corporation since April 2018, focusing on feature design and functionality implementation for an unannounced project. With a background as a Technical Game Designer and Gameplay Programmer for PUBG, experience encompasses work in Unreal Engine C++. Wolff Verhaart is also the owner of WolffWare, a company founded for publishing games developed in personal time, which evolved from small mobile projects to larger-scale mobile and VR games. Previous experience includes roles at tinyBuild GAMES as a C++ Unreal Engine Programmer, an internship at KeokeN Interactive on the project "Deliver Us The Moon," and early internships at VincentVanGeel and Lunagames. Wolff Verhaart holds a Bachelor of Science in Computer Science (Game Development) from the Amsterdam University of Applied Sciences.
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