Matt Pritchard is an experienced software development professional currently serving as Principal Software Development Engineer at Micro-X, focusing on next-generation X-ray and CT real-time imaging systems utilizing large-scale GPU compute. Previous roles include Senior Technical Something or Other at TNB Games, where Matt developed games using Unity and Unreal Engine for various platforms, and Director of Engineering at Forgotten Empires, leading the development of notable titles such as Age of Empires: Definitive Edition. Additional experience encompasses positions at The Walt Disney Company and Randstad Technologies, contributing to the Playmation line of connected toys, as well as development roles at Z2, Hidden Path Entertainment, Valve Corporation, Midway Games, and Gearbox Software, with expertise in mobile and console game development. Matt holds a background in computer science from the University of Michigan.
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