James Tiller

Lead Gameplay Engineer (manager) at That's No Moon

James Tiller is an accomplished gameplay systems engineer currently serving as the Lead Gameplay Systems Engineer at Striking Distance Studios, where responsibilities include leading engineering efforts on "The Callisto Protocol" and an unannounced title. Previously, Tiller held a Senior Gameplay Engineer role at Ubisoft, contributing to multiple projects including "Project Blue." Earlier experience includes a position as a Software Engineer at Electronic Arts, focusing on gameplay automation systems, and as Lead VR Researcher at UNC Eshelman School of Pharmacy, developing an innovative virtual patient system. Tiller's career also encompasses roles as a Full Stack Engineer at IMLeagues and AGDATA, a summer intern at SQL Sentry, and various other consulting and research positions. Tiller holds a Bachelor of Engineering in Computer Engineering from Vanderbilt University and is pursuing a Master of Science in Computer Science - Interactive Intelligence at Georgia Institute of Technology, along with further studies at other institutions.

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