Simon Roberge is a Principal Software Developer at VIM since December 2020, focusing on developing next-generation web rendering technologies for the construction industry and enhancing architectural data rendering through the design of the VIM Unity API. Prior experience includes roles as a Software Developer at Gazeus Games, Game Developer at Sauropod Studio, and various positions in sales, product development, and customer service at different organizations. Simon's educational background includes a BEd in Computer Science and Mathematics from McGill University and studies in IT at Université Claude Bernard Lyon 1 and Computer Science for Business at College Shawinigan.