Hjalmar Vikström has a diverse work experience within the gaming industry. Hjalmar began their career at Grin, where they worked as a gameplay programmer, implementing gameplay mechanics and learning about controller logic, animations, and weapon logic for an Xbox first-person shooter tech demo. Hjalmar then advanced to the role of Lead Gameplay Programmer, leading a team of 2 to 12 people in finalizing design and implementing it using the scripting language LUA. During this time, they focused on main character controllers, animations, and cameras. Hjalmar later joined Stardoll AB as a Web Developer, where they implemented site functionality and campaigns using php, mysql, html, css, and jquery. Hjalmar then joined Avalanche Studios as a Technical Game Designer, responsible for designing and implementing character and weapon mechanics, setting up structures and best practices for scripting, and troubleshooting and optimizing controller, animation, and scripting workflows. Currently, Hjalmar is a Co-Founder and Chief Development Officer at 10 Chambers, where they aim to make great games with the best people. Hjalmar also serves as the Game Design Director, contributing to the overall game design vision.
Hjalmar Vikström attended KTH Royal Institute of Technology from 2001 to 2004, where they pursued studies in the field of Computer Science. No specific degree was mentioned in the provided information.
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