Dan is a Senior Game Developer from Sydney, Australia, and has worked both in the defense simulation industry as well as games, in studios such as Hammerfall, Immutable, Amplitude-Sega, and now Alta. As a result, Dan has been exposed to a wide range of development practices across a myriad of devices and has experience in systems and games engineering as well as design and community management.
Dan realized one day when he was playing Halo that the only career he could imagine himself being in was games, and now is living the dream. He also realized he was pretty bad at Halo.
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