Nicolas J. Mornard has a diverse work experience spanning several companies in the gaming industry. Nicolas J. started their career in 2013 at WB Games Montreal Inc. as a Software Programmer, working on popular games such as Batman: Arkham Knight, Mortal Kombat X, Mad Max, and Middle Earth: Shadow of Mordor. In 2016, they worked as a Virtual Reality (VR) Programmer at 5th Wall Agency. Nicolas J. then joined CM Labs Simulations in 2016 as a Technical Level Designer and later became a Team Lead - Technical Level Designer. In 2020, they worked at Symgery as a Gameplay Developer and Systems Designer. From 2021 to 2022, they served as a Team Lead - Programmer at TLM Partners, Inc. Currently, they are working as the Lead Game Developer at AlwaysGeeky Games.
Nicolas J. Mornard has a diverse education history that spans several years. In 2008, they attended IUT de Saint-Dié des Vosges, where they pursued a DUT in Services et Réseaux de Communication. Nicolas J.'sfield of study focused on Web & Multimedia.
After completing their DUT, Nicolas enrolled at the Université de Montréal in 2011. Nicolas J. pursued a minor in Jeux Vidéo (Video Games) and completed their studies in 2012.
Following their time at the Université de Montréal, Nicolas attended Campus ADN in 2012 and 2013. Here, they obtained an AEC in Level Design - Conception de niveaux de jeu, with a specific focus on Jeux Vidéo (Video Games).
In 2018, Nicolas attended Pyxis Technologies for a brief period to acquire a certification as a Professional Scrum Product Owner. This certification was obtained from Scrum.org.
Throughout their education journey, Nicolas has gained expertise in a range of subjects, including Web & Multimedia, Video Games, Level Design, and Scrum Product Ownership.
Sign up to view 0 direct reports
Get started