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Gael Baurens

Game Designer Dofus at Ankama

Gael Baurens has worked as a Game Designer at Ankama since 2019, specializing in the Dofus game. In this role, Gael has been responsible for game design, including the design of new features, quest design, and assessing the coherence of storytelling.

Prior to working at Ankama, Gael completed an internship as an Assistant Game Designer at Ankama in 2018. In this role, Gael was involved in content creation, including quests and narrative content for the game Wakfu.

In 2017, Gael completed an internship at Palomino Studio, where they worked as a Game Designer and Level Designer. During this internship, Gael was responsible for balancing the MOBA game Huge Bang Bang Bang and participated in its launch on Steam. Gael also designed a battle arena on Unreal Engine 4 and organized playtests.

Before that, Gael completed an internship at Megara Entertainment in 2017, where they worked as a Game Designer and Product Owner. In this role, Gael was in charge of the entire game design, including creating classes and prototyping 150 cards. Gael also implemented the Scrum methodology as a Product Owner.

Gael also has experience as a Unity Developer, Web Developer (at CIRAD in 2015), and has worked in seasonal roles in the Protocol Service at Montpellier Agglomeration in 2014 and 2013.

Gael Baurens has a solid education history, starting with a Baccalauréat Scientific studies (French secondary school diploma) from Lycée Jean Monnet Montpellier in 2012. In 2013, they pursued a One-year University Degree in Webmaster from IUT MONTPELLIER-SETE, where they focused on programming, webmaster, and multimedia. Following that, Gael obtained a Two-years University Degree in Web & Multimedia Technologies from the University of Montpellier from 2013 to 2015, specializing in design and visual communication.

Then, in 2015 to 2016, Gael attended Université Paul Valéry - Montpellier III, where they attained a Bachelor’s Degree in Game Design with a concentration in "Video Game Professions." Gael'sstudies focused on the various aspects of game design.

Continuing to build on their education, Gael pursued a Master’s Degree in Project Management specialized in Video Game Production at Polytech'Nice-Sophia from 2016 to 2018. This degree allowed Gael to enhance their skills in project management within the context of video game production.

Additionally, Gael Baurens obtained a certification in Fondamentaux du Marketing Digital from Google's Digital Active program. The specific details of when this certification was obtained are not provided.

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