Daniel S. has a diverse work experience in the field of game development. Daniel started their career as a 3D Graphics Engine Programmer at SimiGon in 2016. Daniel then worked as a Lecturer on the Unity Engine and the C# Programming Language at Compumit, where they developed and implemented a Unity and C# learning course and provided guidance for game development projects.
In 2017, Daniel joined LuckyFish Games as a Client Side Game Developer, where they were responsible for all aspects of client development, primarily using the Cocos Creator (Cocos2D-JS) engine. Daniel also developed an automatic multi-state animation system during their time there.
After that, Daniel worked as a Freelance Game Developer, offering their services independently from 2019 to 2020.
In 2020, they joined Paradox Interactive as a Game Engine Developer, and in 2021, they joined Anzu.io as a Unity and C++ Developer. Further details about their roles at these companies are not provided.
Daniel S. has pursued studies in Computer Science at the Open University. However, no specific start or end years are mentioned for their education at this institution.
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