Danny is a programmer with nearly a decade of experience in real-time engines, specializing in Unreal Engine 3 & 4. In his roles, he's turned creators' ideas and dreams into reality by building the tools, devices, and tech needed to achieve their vision. At ARwall, he serves as a project's technical lead with over 3 years of high-touch experience supporting real-time tech deployments for both indie and major studio clients. Danny previously worked in AI and gameplay mechanics for Dungeon Defenders 2 for Trendy Entertainment.
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