Mathieu C. has extensive experience in the video game and technology sectors, currently serving as Production Director at Black Shamrock since February 2016, previously holding titles such as Production Manager and Project Manager. Prior experience includes roles as an Artificial Intelligence Engineer at Studio CECLY, focusing on Unity Engine development, and Game & Level Designer at Gamagora, utilizing Unreal Engine for FPS projects. Mathieu C. also worked as a Web System Engineer at Atos, an Indie Developer creating web games, and a Junior Software Engineer developing medical software at Saint-André Hospital. Educational qualifications include a DU in Game Design from Gamagora, a DUT in Software Engineering from IUT Metz, and a Licence in Arts from Université Polytechnique Hauts-de-France.
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