Hans Friedrich

Head of Engineering at Bletchley Park

Hans Friedrich began their career in 2006 as the Chief Technology Officer for Turing. Hans then moved on to A Hundred Years in 2012 as a Creative Technologist, where they served as a consultant and helped pitch and win large projects. In 2014, they became the Head of Engineering at Bletchley Park, where they were responsible for building web and mobile applications for a range of clients.

#include "../headers/Game.h"

Game::Game()

{

}

Game::~Game()

{

delete board;

delete player1;

delete player2;

}

void Game::initGame(int boardSize, int winLenght, int player1Type, int player2Type, int player1Color, int player2Color)

{

board = new Board(boardSize, winLenght);

player1 = new Player(player1Type, player1Color);

player2 = new Player(player2Type, player2Color);

currentPlayer = player1;

gameEnded = false;

gameWon = false;

gameDraw = false;

}

void Game::switchPlayer()

{

if (currentPlayer == player1)

currentPlayer = player2;

else

currentPlayer = player1;

}

bool Game::makeMove(int x, int y)

{

if (board->makeMove(x, y, currentPlayer->getColor()))

{

if (board->checkWin(x, y))

{

gameWon = true;

gameEnded = true;

return true;

}

else if (board->checkDraw())

{

gameDraw = true;

gameEnded = true;

return true;

}

switchPlayer();

return true;

}

else

return false;

}

bool Game::getGameEnded()

{

return gameEnded;

}

bool Game::getGameWon()

{

return gameWon;

}

bool Game::getGameDraw()

{

return gameDraw;

}

int Game::getCurrentPlayerColor()

{

return currentPlayer->getColor();

}

int Game::getCurrentPlayerType()

{

return currentPlayer->getType();

}

int Game::getBoardSize()

{

return board->getSize();

}

int Game::getWinLenght()

{

return board->getWinLenght();

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