Cameron Bethell is an FX Artist currently working at WildBrain and BRON Studios, utilizing tools such as Houdini, Embergen, and Niagara to develop real-time visual effects in Unreal Engine. Prior experience includes a role as a Software Engineer at Electronic Arts, focusing on automation pipeline maintenance and debugging for multiple game titles, and a position as a Software Developer at V2 Games, where numerous server-side game systems were designed and implemented for mobile platforms. Earlier career contributions also included managing partner relationships and monetization strategies at Rewards1. Cameron holds a Certificate in Animation, Interactive Technology, Video Graphics, and Special Effects from CGMA, an Associate's Degree in Computer Technology from the British Columbia Institute of Technology, and a Bachelor of Science in Physics with a minor in Mathematics from the University of Victoria.
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