Abdullah Gülçür

Software Engineer at Capoom

Abdullah Gülçür has a range of work experience in the software engineering field. Abdullah started in 2020 with an internship as a Software Developer Intern at LC Waikiki, where they developed a real-time warehouse simulation using Unity3D, ASP.Net Core, and MS SQL. Later that year, they became a Part-time Software Engineer at LC Waikiki, working on a mobile project for intelligent warehouse systems and also handling backend work in ASP.Net and MS SQL.

In 2021, Abdullah worked as a Game Engine Programming Intern at TaleWorlds Entertainment. During this time, they implemented different levels of detail (LOD) meshes using material baking to maintain visual appearance. Abdullah also worked on hierarchical levels of detail (HLOD) proxy meshes to improve performance by optimizing texture coordinates and baking materials.

In 2022, Abdullah joined Baykar Technologies as a Software Engineer. There, they focused on visual and technical aspects of real-time simulations, creating small middlewares to address issues.

Currently, Abdullah is a Software Engineer at Capoom, starting in 2023. Further details about their role are not provided.

Abdullah Gülçür obtained their Bachelor's degree in Computer Engineering from Marmara University, graduating in 2021. Currently, they are pursuing a Master's degree in Computer Science Engineering at Marmara University, which they started in 2023.

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