Russ has extensive experience developing simulations, starting in 1994 at the Bruce Artwick Organization (BAO) working on Microsoft Flight Simulator, and was part of the Microsoft acquisition of BAO in 1995. Additionally, he worked on Combat Flight Simulator for the PC, and Fable 2, Alan Wake, Crackdown 2, and Kinectimals for the Xbox 360, as well as several other unannounced titles from Microsoft Game Studios. Russ also spent several years working on Windows/Office projects, an experience which convinced him games are way more fun than operating systems.  At Cascade Game Foundry, Russ has led the programming for Infinite Scuba, the Connected Car demo (for AT&T), and numerous other external contracts. He graduated from the University of Illinois at Urbana-Champaign with a Master’s Degree in Natural Language Processing, which also isn’t as much fun as games. Russ is also a volunteer diver at the Seattle Aquarium and rides his bicycle across Iowa every July.
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