Forrest Stephan is a seasoned professional in the fields of technical artistry and education, currently serving as Principal Technical Artist at Cloud Imperium Games since January 2013. In this role, Forrest leads the development of a unified technological vision and roadmap for content authoring tools and pipelines while mentoring the technical art community. Additionally, Forrest has contributed to the education sector as an instructor at the Gnomon School of Visual Effects, Games + Animation, where teachings focus on Texturing and Shading for Games, and previously at the Game Art Institute, specializing in Real-Time Visualization using Unreal Engine 4. Earlier career experiences include serving as an Environment Artist at Total Immersion Software, Inc., and as a 3D Renderer at Huff Construction, Inc., where Forrest developed high-fidelity assets for real-time simulations and engineered precise 3D BIM architecture.
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