Logan Nelson

Lead Microservices Engineer at Cloud Imperium Games

Logan Nelson is a seasoned engineering professional with extensive experience in DevOps and microservices. Currently serving as Lead Microservices Engineer and Lead DevOps Engineer at Cloud Imperium Games since August 2016, Logan has successfully transformed internal services into a microservices-based platform using open-source technologies and established software standards aligned with best practices. Previous roles include Server & Gameplay Engineer at Dire Wolf Digital, where support for the Pokemon TCG Online was provided, and Build Engineer at Sony Online Entertainment, focusing on continuous integration and deployment processes. Logan’s early career involved quality assurance and yoga instruction, demonstrating a diverse skill set. Education was completed at The University of Texas at Austin from 2006 to 2010.

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