Brendon Kelly is a seasoned VFX and art pipeline professional with extensive experience in the gaming and interactive media industries. Currently serving as a VFX/ART Pipeline specialist at Core Loop since February 2022 and as a VFX Artist at Tincture since February 2015, Brendon has contributed to projects involving VR, AR, projection mapping, and real-time visualization. Notable past roles include Lead VFX Artist at TLM Partners, Inc., where Brendon assisted external development partners, and VFX Artist positions at prominent companies such as Ubisoft Singapore, Rocksteady Studios, and Crytek, with contributions to major titles like Gotham Knights, Assassin's Creed, and Batman: Arkham City. Brendon holds a Bachelor of Arts in Animation, Interactive Technology, Video Graphics, and Special Effects from Queensland University of Technology.
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