Tejay Fraser-Chitticks

Technical Level Designer at Counterplay Games

Tejay Fraser-Chitticks is a seasoned Technical Level Designer with extensive experience in the gaming industry. Currently employed at Counterplay Games since March 2017, Tejay contributed to the preproduction of Godfall (2020) as an environment artist, developing the aesthetic of various levels and collaborating closely with designers. Prior to this role, Tejay worked as a self-employed freelance artist from February 2012 to February 2017, creating assets for clients and the Unity Asset Store. Other notable positions include 3D Environment/Prop Artist at Wander (September 2014 - June 2015), where contributions were made to the game Wander, 3D/2D Artist at Subspark Media (March 2011 - January 2012), producing assets for multiple unreleased titles, and 3D Artist at Redtribe (February 2009 - September 2009), focusing on unique environmental creations for a Wii title. Tejay holds an Advanced Diploma in Professional Game Development from AIE Canberra, earned between 2007 and 2008.

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