Thomas Dameris is a skilled Rigger and Animator currently employed at Crate Entertainment, with a background in technical animation and character rigging across various companies. Prior experiences include a role as Technical Animator at Superseed Studios, where contributions were made to Blizzard's Diablo IV, and as Associate Technical Artist at Survios, focusing on character rigging and animation in Maya and Unreal Engine 5. Thomas holds a Certificate in Character Animation from Animation Mentor and a Certificate in Scripting for Production from Gnomon, alongside a Bachelor of Arts in Psychology from Georgetown University. Additional experiences involve research and internships in various fields, showcasing a diverse skill set and commitment to professional growth.
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