Andrew Holifield is a Senior Level Designer at Crystal Dynamics since May 2010, with expertise in puzzle design, level layout and traversal, technical construction, streaming, memory management, scripting, and cinematics, particularly for single-player campaigns. Previous roles include Conference Associate at the Game Developers Conference from 2009 to 2011, contributing to event operations, and serving as Director and Modeling Team Lead at Chico State Game Studios from 2008 to 2009, where Andrew led the design and production of student projects, including D. A and the High Noon project. Andrew holds a Bachelor of Science in Applied Computer Graphics from California State University, Chico, earned in 2009.
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