Ivo Nies is a skilled Principal Concept Artist at Crytek since July 2015, with a focus on the PC multiplayer game Hunt: Showdown and various internal pitches. Responsibilities include visual development of internal intellectual properties, providing character, environment, prop, and vehicle concept artwork, while collaborating closely with related departments to uphold quality standards. Prior to Crytek, Ivo Nies served as a Concept Artist and 2D Artist at Engine Software from November 2007 to June 2015, contributing to the visual development of Nintendo and iOS titles, including character and environment art, UI design, and promotional artwork. Educational qualifications include an MBO in Multimedia & Multimedia Animation from De Eindhovense School and a VMBO in Graphics Technology from Dr. Kuypers.
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