Giacomo Bonanno is an experienced Environment/Prop Artist currently working at Ubisoft Berlin since October 2019, having progressed from Junior QA to Junior Environment/Prop Artist, focusing on asset branding, prop creation, and quality control validation. In addition to the role at Ubisoft, Giacomo supervises online classes for the Environment for Games course at Think Tank Training Centre since June 2022 and also creates high-quality in-game assets for Dekogon, utilizing Unreal Engine 4/5 and Unity. Previously, Giacomo has freelanced as a 3D Artist and worked in customer service, while holding education credentials from Think Tank Training Centre and IMasterArt, with degrees in Environment Art and Advanced Digital Art, respectively.
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