Emil Nilsson is an experienced animation lead with a strong background in game animation, currently working at DICE since April 2015. Notable projects include contributions to Battlefield 5 and Battlefield 1, as well as an unannounced title in a senior and lead capacity. Prior to DICE, Emil worked as an animator at Motive Studios on cinematic cutscenes for Battlefront 2 and held animation roles at Massive - A Ubisoft Studio, where Emil took on temporary lead responsibilities and set up animation systems. Emil began a career at Ubisoft Massive as a junior animator and has experience teaching English and History at Rytmus from 2005 to 2007. Emil holds a degree in 3D Graphics and Animation from Futuregames.
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