Nicolas Phister is a Lead Engine Programmer at DON'T NOD since March 2021, where responsibilities include leading a team to develop and optimize core engine features for a customized version of Unreal Engine 5, implementing engine updates, and setting up a performance tracking environment with Grafana and OpenSearch. Previously, Nicolas worked at Eko Software from March 2018 to March 2021 in various roles including Co-Lead Engine Programmer and Engine Programmer, focusing on gameplay feature implementation using an in-house C++ game engine. Earlier experience includes serving as Head of Koalab and C++ Teacher at Epitech from September 2015 to March 2018, and as an intern at CalvaEDI, where Nicolas gained experience in Perl and developed a verification tool. Nicolas holds a Master's degree in Computer Science from EPITECH, earned in 2018.
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