🦆 Guillaume LEPLANG

C++ Principal UI Programmer at Eidos-Montréal

Guillaume LEPLANG is a highly experienced programmer with a strong focus on UI development and expertise in various programming environments, particularly C++ and C#. Currently serving as a C++ Principal UI Programmer at Eidos-Montréal since December 2017, Guillaume LEPLANG has held multiple roles, including Senior UI Programmer and Lead UI Programmer, primarily working with Unreal Engine and Unity3D. Prior experience includes significant contributions during a four-year tenure at Ludia, where Guillaume LEPLANG worked as a generalist programmer using C#, C++, and Flash/AIR for various applications. Early career highlights include freelance work in Flash development and programming roles at ARANEA, BlackHole studio, and Prizee.com, focusing on web applications and game development. Guillaume LEPLANG holds a degree in Infographiste Multimédia and Développement Web from the Centre de formation AFPA.

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