Matthis Pralat is a Senior Technical Artist at Eidos-Montreal since January 2020, previously serving as a Technical Artist. Prior experience includes roles at Manzavision as an Infographiste 2D/3D, where responsibilities encompassed modeling, technical solutions, rigging, and UI design, and at Toute l'Europe as a front-end developer and graphic designer for a prominent European information portal. Early career positions involved game artistry and 2D art at Spinbot and Wanara, respectively, focusing on user interface design, character design, and visual identity. Matthis Pralat holds a Titre de niveau 2 in Game Art from Isart Digital and additional educational qualifications in Illustration and project management related to game art.
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