Michelle Rudson is an experienced Animation Director at Eidos-Montréal since January 2022, focusing on developing a strong vision for game animation. Prior to this role, Michelle spent over 14 years at Ubisoft, advancing from Senior Animator to Team Lead Animation, where leadership of teams on various AAA titles such as Assassin's Creed IV: Freedom Cry and Far Cry 6 was key. Earlier experience includes animator positions at Vox Populi, Meteor Studios, and FUEL VFX, along with early roles in storyboard artistry at Cinar and Nelvana. Michelle holds a Classical Animation Diploma from Sheridan College, achieved from 1994 to 1998.
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