Tiphaine Franchomme is a senior VFX artist with extensive experience in the gaming and film industries. Currently, Tiphaine works at Eidos-Montréal, focusing on VFX for multiple projects using Unreal Engine, alongside tools such as Embergen, Houdini, and Blender. Previously, at Larian Studios, Tiphaine contributed to real-time VFX for titles like Baldur's Gate 3 and Divinity Original Sin 2, utilizing in-house engines and Houdini for effects and asset creation. Prior roles include positions at BUF Compagnie, where Tiphaine worked on visual effects for feature films like Blade Runner 2049, and various game jams and freelance work that emphasized artistic skills. Tiphaine holds a degree from Isart Digital and has a comprehensive background in arts, having studied at the Académie royale des Beaux-Arts.
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