Vincent Cadieux is a Principal Technical Level Designer at Eidos-Montréal, with extensive experience in the gaming industry dating back to 2003. Since July 2014, Vincent has played a key role in projects such as "Shadow of the Tomb Raider" and served as a Senior Technical Level Designer, supporting level designers in mastering tools and achieving design goals. Prior to this, Vincent contributed to "Rise of the Tomb Raider" as a Technical Level Designer and worked on the last level of "Thief" as a Senior Level Designer. Previous positions include President at Inet Technologie and Level Designer at Ubisoft Montréal, where Vincent worked on notable titles like "Prince of Persia," "Splinter Cell Conviction," and "Far Cry 3." Vincent also has experience in academia, having taught level design at Collège Dawson and holds an AEC in Level Design from the Académie du design Ubisoft.
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