Walid Boudina

Principal Technical Game Designer at Eidos-Montréal

Walid Boudina is an experienced game designer specializing in technical game design, with current roles spanning Principal, Senior, and Technical Game Designer at Eidos-Montréal since June 2020. Previously, Walid served as a Technical Designer at Elastic Games Inc, contributing to the asymmetric horror PVP game Last Year: AfterDark and programming key features in Unreal Engine 4. Experience at Archvyz included designing and scripting for architectural visualization, user interface, and user experience, as well as VR and touchscreen applications. Walid also worked as a Level Designer at Spearhead Games on the title Omensight and held a position as Game Designer at Abeytu, participating in a mobile game that achieved significant downloads. Walid holds a Bachelor’s Degree in Game Design from NAD, School of Digital Arts, Animation and Design - UQAC.

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