Ricardo Pintado

Software Engineer at Emerald City Games

Ricardo Pintado is a skilled software engineer with extensive experience in game development and software system enhancement. Currently at Emerald City Games since September 2020, Ricardo has successfully developed the company's first multiplayer prototype using Unreal Engine, achieving a notable 20% performance boost. Previously, at Arbelos Interactive and Square Enix Montreal, Ricardo led projects focused on medical rehabilitation applications and metagame balancing tools, respectively, utilizing advanced technologies like neural networks, machine learning, and Unity. Early roles at De La Riva Group and Universidad La Salle included developing interactive frontend solutions and mentoring students in Unity and C#, showcasing a strong foundation in software development and programming. Academic credentials include a Bachelor's Degree in Cybernetics and Computer Systems Engineering from Universidad La Salle and a graduate certificate in Game Development – Advanced Programming from Sheridan College.

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