Thomas Thorne is a 3D Generalist currently working at Fair Worlds. Thomas has over 10 years of experience in the field, starting out as a CG Visualization Specialist at The University of Texas at Austin. Thomas then transitioned to Critical Mass Interactive as a Contract Technical Artist / Rigger, working on rigging 3D character and environment assets, as well as creating environments and animating characters. After leaving Critical Mass Interactive, they freelanced as a Motion Designer at Bolinger.co and as a Graphic Designer at Elite Drillers before finding their current position at Fair Worlds. Throughout their career, Thomas has worked within the Unity and Unreal 3 game engines and has gained a reputation as a highly skilled and creative 3D artist.
Thomas Thorne's educational career began with him studying computer animation at the School of Visual Arts. After completing their studies, they began working in the field of computer animation and design.