Wesley McWhorter

Unreal Integration Artist at FRAME MACHINE

Wesley McWhorter is an experienced Unreal Integration Artist currently employed at FRAME MACHINE, focusing on implementing assets for Fortnite and enhancing animation pipeline tools through Python and Unreal API. Prior experience includes serving as a Quality Assurance Tester at Weathered Sweater and as a Code Sensei at Code Ninjas, where Wesley guided students in computer programming and game development using platforms such as Roblox Studios and Unity. Wesley has also held roles as a Game Development Camp Counselor at the University of Wisconsin-Whitewater, where mentorship in Unity was provided to middle and high school students, and as a Project Manager for a collaborative game project with students from HAN University. Wesley holds a Bachelor of Science in Computer Science and a Bachelor in Media Arts and Game Development from the University of Wisconsin-Whitewater.

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