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Patrick Reece

Software Engineer at Frameplay

Patrick Reece has a diverse range of work experience. Patrick began their career as a Technical Artist at Inspired Labs in 2010, where they worked on various tasks related to art and technical aspects. In 2012, they joined Bournemouth University as a PAL (Peer Assisted Learning) Leader, assisting students with their learning process. The following year, they interned as an FX Intern at Framestore, gaining valuable experience in special effects. In 2014, Reece started working at Electronic Arts (EA) as a Technical Artist, where they worked on multiple projects involving scripting, visual effects, shaders, and data processing. Patrick also worked as a Technical Artist Contractor for a brief period and contributed to Battlefield Hardline. Most recently, Reece joined Frameplay in 2019 as a Software Engineer, where they focus on improving viewability metrics and image processing algorithms using various programming languages and libraries.

Patrick Reece attended Bournemouth University from 2011 to 2014. Patrick obtained a Bachelor of Arts (BA) Hons degree in Computer Visualisation and Animation. In addition, they obtained a certification in HTML5 Game Development from Udacity in February 2013.

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