Stephanie Owens is a skilled 3D Artist with extensive experience in the gaming and virtual reality industries. Currently, Stephanie works at Futurus, contributing to the development of immersive training simulations and VR environments using Unity. Prior roles include positions as a 3D Generalist at Trigger XR and Foundry 45, where collaboration and communication were vital in creating innovative projects. Stephanie's background also includes work on the PC title Zoélie as an Environment Artist and experience in photography, capturing various events and landscapes. Stephanie holds a Bachelor of Fine Arts in Game Development, along with a minor in Architectural History, from the Savannah College of Art and Design.
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