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Ava Nienna Teleri

C++ Developer at Gold-i

Ava Nienna Teleri has a diverse work experience spanning from 1999 to 2019. Ava Nienna started their career as a Software Engineer at LightWork Design Ltd, where they worked on integrating new features into the existing toolkit. Ava Nienna then joined Kazoo3D as a Software Engineer, where they re-engineered content production tools and created animation and rendering technologies. Ava Nienna then moved to Elixir Studios Ltd as a Graphics Programmer, where they worked on engine code for the game Republic: The Revolution and contributed to various game systems. Ava then worked at Electronic Arts as a Software Engineer, where they helped maintain and improve the RenderWare Studio game development product. Ava Nienna joined Criterion Games as a Software Engineer and authored VFX systems for the Burnout Paradise project. Ava Nienna then worked at Shadow Light Games Limited as a Technology Programmer, where they built a 3D game engine and pipeline for iOS. After that, Ava took on the role of Managing Director at Digital Reef Software, where they built technologies and pursued their goal of selling directly to consumers. Most recently, they worked as a C++ Developer at Gold-i Ltd.

Ava Nienna Teleri pursued their education at the University of Portsmouth from 1996 to 1999. During this time, they completed their 1st BEng with honours in Computer Engineering. The specific field of study for their degree is not mentioned.

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