Christoph Lämmerhirt has had three significant work experiences. Christoph started working at NVIDIA in 2012 as a Technology Developer intern until 2013. Christoph then joined Crytek in 2016 as a Graphics Programmer, where they worked until 2017. In 2017, they joined Gritworld GmbH as an R&D Software Engineer, where they have been involved in designing and implementing a real-time rendering engine for movie rendering and pre-visualization. Christoph'swork at Gritworld includes various components such as render backend, renderer, shaders, and ray tracing.
Christoph Lämmerhirt completed their Bachelor's Degree in Computational Visualistics at Otto-von-Guericke University Magdeburg from 2009 to 2013. Christoph then pursued a Master's Degree in Computer Science at the same university from 2013 to 2016.
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