Christopher Irwin

Environment Artist at Hardsuit Labs

Christopher Irwin's work experience includes:

1. Environment Artist at Hardsuit Labs since October 2017.

2. Freelance 3D Artist at Home Office, working on unspecified projects since November 2011.

3. 3D Artist at Microsoft - Turn 10 Studios from November 2012 to September 2017.

4. Adjunct Instructor at Sanford Brown from August 2014 to December 2015, teaching 3D art for video games.

5. Student at FuturePoly in 2013.

6. Level Designer at Digital Double from September 2011 to November 2012, working on an iOS game and UV layout for another project.

7. Maintenance Engineer at The Court at Crossroads from March 2007 to October 2012.

8. Student at International Academy of Design and Technology from 2008 to 2011.

9. Game Tester at Nintendo of America in October to December 2008, testing games on the Wii and DS.

10. Gunners Mate 3rd Class in the U.S. Navy from June 1999 to April 2003.

Christopher Irwin obtained a Certificate in ZBrush from Futurepoly in 2013. Prior to that, they obtained a Bachelor of Fine Arts (BFA) in Game Production from the International Academy of Design and Technology from 2008 to 2011. In addition to their education, they also obtained a certification in Ship Security Force from Basic CQC in February 2002.

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