Jérôme Eippers is an accomplished Animation Technical Director with extensive experience in animation pipeline development and character rigging. Currently, Jérôme works at UBISOFT Montpellier since September 2019, while also serving as a lecturer at Haute École Albert Jacquard (HEAJ) since January 2017, teaching rigging and tools development. Previously, Jérôme held roles at notable companies including nWave Digital and Ubisoft Paris, where responsibilities involved implementing realtime solvers and developing animation pipelines across various platforms. Early career experience includes positions at Ubisoft Montréal, Krome Studios, 10Tacle Studios Belgium, and Liquid Development, encompassing diverse roles from character technical direction to character artistry in the gaming industry. Educational background includes a degree from HEAJ and a prior degree from IESN, providing a strong foundation in 3D artistry and programming.
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