Deanna G.

Gameplay Engineer at High Moon Studios

Deanna G. is a Senior Associate Gameplay Engineer at High Moon Studios, with experience in AI & Gameplay programming for various Call of Duty games. Prior to this, Deanna was an Associate Gameplay Engineer at the same company and an Undergraduate Research Assistant at UF Machine Learning and Sensing Lab. Deanna also worked as an AV Technology Administrative Assistant Programmer at the University of Florida and as a C# Game Development Intern at BehaviorMe. Deanna holds a Bachelor of Science in Computer Science from the University of Florida.

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