Ian McIntyre has a diverse and extensive work experience, with a focus on software development and engineering. Ian began their career at Microsoft in 2005, where they worked as a Senior Software Development Engineer, contributing to the design and implementation of augmented reality user experiences. Ian also played a vital role in integrating the HoloLens into third-party game engines. During their time at Microsoft, Ian earned several patents for their innovative work.
In 2014, Ian joined BA3 LLC as a Principal Software Engineer, where they developed a high-performance 3D terrain and mapping engine for various platforms, including PC, mobile, and web. Ian worked closely with prominent customers, such as Honeywell, Panasonic, and FLIR, supporting their needs in the aviation space.
Ian's most recent role was at House of How, where they served as the Chief Technology Officer. Ian oversaw the operations of an independent game studio, managing a team of 25 employees across physical locations in Seattle and northern Sweden. Ian played a central role in creating games and securing partnerships with notable organizations, including Microsoft Games, medical startups in AR/VR, other indie startups, the Swedish Alpine Olympic Racing Team, and a Fortune 500 company.
Overall, Ian McIntyre's work experience showcases their expertise in software development, augmented reality, game engine integration, and leadership within the technology industry.
Ian McIntyre attended the University of Waterloo from 1999 to 2004. However, no information is available regarding the degree or field of study pursued during this period.
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