Cody Pederson is an experienced programmer with a focus on gameplay implementation, currently employed at IllFonic since October 2015, where responsibilities include C++ gameplay development and transforming design concepts into production code. Prior to this role, Cody worked as a game developer at Fuhu, Inc. from April 2014 to October 2015, utilizing Unity3D for prototyping and implementing game ideas while effectively managing development timelines and efforts.
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