Dakota Humphries

Sr. AI Engineer at IllFonic

Dakota Humphries has a diverse work experience in the field of software engineering. They started their professional career as an Interface Lead at Mustard Stain in 2008, where they designed and implemented user interfaces using C++ and Photoshop. They also created a DirectShow wrapper for video playback and developed a stack-based state machine for displaying menus.

In 2009, Dakota worked as a Project Lead at using::imagination, where they managed the progress of a game using project management tools and implemented player profile saving and loading using Lua. They also facilitated communication between the team, external producer, and art director.

Following this, Dakota served as a Teaching Assistant/Tutor at Warren Tech High School in 2009-2010, helping students understand code and teaching new programming subjects to the class.

Starting from 2010, Dakota joined 21-6 Productions as a Software Engineer, where they were responsible for learning and implementing new technologies. They also worked on platform-level development for Facebook, iOS, SWRVE, and web services. Additionally, they designed and developed websites and tested games for quality assurance.

Most recently, Dakota has been employed at IllFonic since 2013. They have held various roles within the company, including Contract Programmer, Programmer, Sr. Engineer, and currently serve as a Sr. AI Engineer. Precise start and end dates are not specified for their roles at IllFonic.

Dakota Humphries completed a Bachelor of Science in Game Development at Full Sail University from 2007 to 2009. Prior to that, from 2006 to 2007, they attended Red Rocks Community College, where their field of study included Computer Science and Japanese. There is no information provided about the start and end year, but Dakota also studied Computer Science (C#) at Warren Tech.

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