Colin Misbach

Gameplay/tools Engineer at Intrepid Studios

Colin Misbach is currently a Gameplay/Tools Engineer at Intrepid Studios, Inc., specializing in tool development and UI customization using Unreal Engine 5 and C++. Previously, Colin worked as a Game Programmer at WayForward Technologies, where responsibilities included maintaining a long-term codebase, implementing features through Unreal Engine 4, and contributing to multiplayer adaptations. Colin has also served as a lead engineer at Strange Reptile, developing AI systems, and participated in VR game development at Neumont College of Computer Science. Colin holds a Bachelor of Science in Software and Game Development from Neumont College.

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