Keenan M. Reimer is an experienced gameplay engineer currently working at Intrepid Studios, Inc. since October 2020. Prior to this position, Keenan held roles as a software engineer at HaptX Inc., focusing on C++ API and game engine plugin development for haptic experiences, and as a self-employed software engineering consultant specializing in full-stack C# development. Experience also includes an internship as an Android Engineer at MINDBODY, Inc. and work on 3D printer software at Advanced Life Technologies. Educational qualifications include a Master’s Degree in Engineering with a specialization in Integrated Technology Management from California Polytechnic State University-San Luis Obispo and a BS in Physics from UC Santa Barbara. Additional research experience includes projects in biophysics and astrophysics at UC Santa Barbara.
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