Keenan M. Reimer

Gameplay Engineer at Intrepid Studios

Keenan M. Reimer is an experienced gameplay engineer currently working at Intrepid Studios, Inc. since October 2020. Prior to this position, Keenan held roles as a software engineer at HaptX Inc., focusing on C++ API and game engine plugin development for haptic experiences, and as a self-employed software engineering consultant specializing in full-stack C# development. Experience also includes an internship as an Android Engineer at MINDBODY, Inc. and work on 3D printer software at Advanced Life Technologies. Educational qualifications include a Master’s Degree in Engineering with a specialization in Integrated Technology Management from California Polytechnic State University-San Luis Obispo and a BS in Physics from UC Santa Barbara. Additional research experience includes projects in biophysics and astrophysics at UC Santa Barbara.

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