Andrew Kelts is a seasoned Lead Technical Artist currently at inXile Entertainment since December 2021, with prior experience as Principal Technical Artist at Deep Silver Volition from January 2014 to December 2021. At Deep Silver Volition, Andrew led various initiatives, including chairing the Training Council and contributing to the Sustainability and Accessibility teams, while developing tools and technologies for acclaimed projects like Saints Row and Agents of Mayhem. Andrew's background includes extensive teaching roles at Gnomon School of Visual Effects, management of technical art departments at The Walt Disney Company, and a strong foundation in web programming and organizational leadership in earlier roles. Andrew holds a certificate in High End Computer Graphics from Gnomon School of Visual Effects and a B.S. in Computer Science from Western Michigan University.
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